Kunos Simulazioni has detailed everything that’s set to feature in the fourth major update for the early access version of Assetto Corsa EVO, set for release tomorrow, December 4.
While the 0.4 update was originally marked for release last month, it’s finally coming across the finish line in the largest update released for the game to date. Players will have more than their share of content to sink time into in the form of ten new vehicles, five new racing venues to navigate, as well as tire physics improvements and more.
There’s plenty to cover in the newest update, so let’s have at it!
Update 0.3 released this past August, and with it came the first stage of the game’s multiplayer system. As confirmed by Kunos’ own Marco Massarutto then, the fourth update would bring with it the Daily Racing Portal, serving as the game’s “home to regular community-driven online racing”.
Players will be able to access upcoming races, register for said event(s), and join directly from a browser using the new acevo.gg webpage or from in-game. The Daily Race Portal is built in cooperation with SimGrid, so those that have already delved into EVO’s multiplayer will have a general idea of what to expect.
Those looking to be competitive will be happy to know the update also brings with it Ranked Racing that will have automatic split placement based on GridRating, meaning racers will be placed relative to their on-track performances, much like any other competitive ranking system.
Even better, the platform itself was designed with expansion in mind. Players can look forward to leagues, community features and in-depth driver stats. While nothing concrete has been revealed about these future additions just yet, do keep an eye peeled.
Update 0.4 adds a whopping ten new rides to the game, and is headlined by the Ferrari SF-25 F1 car that was revealed this past September. The SF-25 joins its 2004, V10-powered brethren, the F2004 and is the second F1 car to make its way into Assetto Corsa EVO, and we highly suspect it won’t be the last either.
The full list of cars available in the update are as follows:
Also making their way in Update 0.4 are five new racing venues for players to familiarize themselves with. The first of which, revealed alongside the SF-25 back in September, is none other than the Monza Circuit. A mainstay on the F1 season calendar, Ferrari’s 2025 contender will feel right at home.
Next up is Road Atlanta, the 2.54-mile, 12-turn circuit that’s home to, among other racing series, Petit Le Mans. The Georgia-based circuit makes its debut in Assetto Corsa EVO and will no doubt fit right in, allowing the game’s eclectic mix of cars to show what they’re capable of.
The next two additions to the list need very little introduction as tomorrow’s update will bring both the mammoth Nurburgring Nordschleife and Nurburgring GP Circuit with a total of five variations between them, including the Touristenfahrten or “tourist rides” variant of the venue.
Rounding out the list is the Oulton Park circuit, in Cheshire, England, home to the British Touring Car Championship (BTCC) and its feeder series, the TCR UK Touring Car Championship. While new to AC EVO, Oulton Park is a returning track, first introduced in Assetto Corsa Competizione’s British GT Pack in April 2021.
Tomorrow’s update also brings with it a series of improvements to the game’s visuals, audio, as well as tire and drivetrain physics. If the previous update ground your gears with regards to the updated tire model, 0.4 looks to bring improvements to tire behavior.
New tire damping will provide higher compliance and drivability, tires will now have better thermal behavior, rolling resistance and wear modeling. Higher base grip will lend itself to more progressive tire slip limits, and an improved slip ratio will afford for more natural acceleration and exit; we presume the latter is referring to corner exit grip levels. This will all play nicely with tires now having more accurate traction and lockup behavior.
On the drivetrain side of things, the hybrid and KERS/ERS systems are now unified, and players can look forward to new drivetrain wobble simulation with non-linear stiffness, which simply means it will be randomized. Lastly, both Dual-Clutch Transmissions (DCT) and solid axle physics will see improved behaviors.
Tomorrow is going to be a rather busy day and we can’t wait to put the forthcoming update through its paces. Stay tuned to the GTPlanet for all the latest!
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