Following on from this morning’s slightly early reveal of Gran Turismo 7 update 1.62’s cars and availability, we now have the regularly scheduled info-dump on most of the update’s other contents.
As usual, the update for August will arrive on the fourth Thursday of the month: Thursday August 28. It’ll be made available at the start of the usual game maintenance window– 0600-0800 UTC the same day — which will take the game offline and largely inaccessible until the end of the window, whereupon you can dig into the fresh game version.
It’s actually the fourth successive month with a game update, making it the longest unbroken spell since January to May 2024. That record could be equalled next month, if there’s a post-GT World Series event update — and we have the Opel Corsa GSE Vision Gran Turismo penciled in for that date, though only lightly.
Back to this month, as we now have a full update teaser video, here’s almost everything you can look forward to with the 1.62 update, and what you should probably not expect too:
Given the confirmation already this morning there’s few surprises left on the new car front, but we do now at least know the precise variants of the four vehicles.
The two Corvette concepts have already been covered in their initial announcement and they were the most obvious two in the original teaser image. We should reiterate, as there has been some confusion, that the all-electric CX is not a Vision GT car, but the hybrid CX.R very much is.
In both cases the cars sport a mid-engined look (even if the CX doesn’t have one, technically), and feature an active downforce system comprising rear-mounted fans and a wild, front-hinged canopy for access. Both pack 2,000hp, from a quad-motor system in the CX and a mixture of twin front motors and a 900hp, two-liter V8 for the CX.R. In fact the CX.R packs three motors, with the third stated as being within the gearbox and likely acting as a torque in-fill device.
The Afeela 1 is confirmed as being the production-ready version of the car, to accompany the 2024 Prototype already in the game. We’re not expecting any major changes in performance compared to the Prototype (though it has no published power or weight figures in the game), though there are a handful of visual changes in this model that’s currently undergoing production assessment by Honda in Ohio.
Finally we have the mandatory quirky car, which is now inked in as the V6 variant of the Renault Avantime. This part-MPV, part-coupe, part-estate, part-shooting brake was the last model made by Matra — for Renault — before it decided to get out of motor manufacturing entirely.
Whether that’s due to the abysmal sales or the fact it couldn’t make anything better than this peak-French car. The 210hp V6, sharing a basic design with the unit in the Peugeot 406 Coupe, Renault Sport Clio, and Venturi Atlantique 300, gives it quite some poke too.
There’s one last piece of information regarding the cars that we don’t have just yet: prices. That’s going to remain the case until the update arrives, but since VGTs are always 1m credits we can probably ink one of those in.
We’d expect the CX Concept to be a seven-figure car too, but it could be markedly higher in price than its VGT sibling limited to the 1m value. The Avantime we’re expecting to be around 50,000cr — as a rare, niche-appeal car originally selling for around £30,000. Finally the production-spec Afeela 1 — despite the existing prototype’s status as a freebie — will likely be around 100,000cr to reflect the real-world price of the higher-specification Signature model.
That should all add up to just over two or three million credits, making it neither a cheap or expensive update but somewhere in the middle of the 32 so far.
It’s a bit of a strange month in terms of new races and events, as we see the return of the collection-based Extra Menu Books, but the absence of any addition to feature that has been previously receiving constant updates.
That’s GT Sophy, which doesn’t have any further circuit compatibility added in Update 1.62, leaving the same handful of track locations unsupported — as well as only currently being available on one circuit variation per location.
Once again there are no new Bonus Menu Books either, despite several recent Weekly Challenges being ripe for addition to this three-race format.
As usual there’s three new races, keyed to the new cars available in the update — even though there’s four new cars. Until the update lands, we won’t know the precise format or rewards, so we only have the venues and series for now.
The European Sunday Cup 400 should be the best fit for the Avantime, in a race at the relatively underused Circuit de Sainte-Croix location’s B Reverse course. Road Atlanta meanwhile hosts the Japanese 4WD Challenge 600, which we’re going to say is the Afeela’s event.
That leaves a new World Touring Car 900 race at Circuit de Spa-Francorchamps. It remains to be seen which of the two Corvette concepts is the cover car for this one, but we’d reckon it’s the CX.R Vision GT as the CX wouldn’t seem to suit a race largely populated by Gr.2 cars.
Cars from the early days of Japanese motorsport are the theme for the new collection task, in the “Japanese Racing Pioneers” Extra Menu Book.
From the looks of it you’ll need to pick up the Honda S800 ’66, Nissan Skyline GT-R ’71, and Toyota 2000GT ’67 to complete this task, with all three cars only available from the Legends Cars dealer rotation. Luckily they’re not that expensive, and there’s a good chance they’ll appear as special selections when the update goes live.
There’s no details on the reward for completing the book, but we hope it’s not a Parts Ticket…
Scapes are all-but guaranteed to be in any given update, and 1.62 is no exception. Tokyo is once again the star of the show — already boasting some 250 spots — with a set of 24 new locations listed as “Tokyo Bay”.
We can see a mixture of locations from park to industry, and some shots looking on the famous Rainbow Bridge, but it remains to be seen how much of the enormous bay and its 80-mile shoreline will be included.
Other changes, like new engine swaps, won’t be known until the patch notes arrive alongside the update when it lands. That’ll be at around 0600 UTC on Thursday August 28. Yet more won’t be detailed at all — like new real car paints, which never make it into the patch notes — until the GT community combs through it all.
However it looks like we’re once again looking wistfully at an unchanged World Circuits menu, with no new track locations or variations teased anywhere yet. That puts us at over a year since the last new circuit, and just two tracks with an asphalt surface in the past two and a half years. It’s still two years since the updated signage for Suzuka Circuit was revealed in a live event without an appearance the public build.
As usual there’s still plenty more to come, so watch this space for all the latest as we get it.
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